
Sett
the Boss
- HP
- 690(+120)
- Regeneração de HP (5s)
- 10(+0.8)
- MP
- 0
- Regeneração de MP (5s)
- 0
- Dano
- 62(+3.6)
- Velocidade de Ataque
- 0.73(+1.2%)
- Armadura
- 46(+4.7)
- Resistência Mágica
- 38(+2)
- Alcance de Ataque
- 175
- Velocidade de movimento
- 350
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 53.5% | 1.6% | 2.0% |
| Diamante | 50.8% | 2.4% | 2.7% |
| Mestre | 50.6% | 2.5% | 3.0% |
| Grão-Mestre | 51.5% | 2.3% | 2.3% |
| Desafiador | 48.8% | 2.4% | 2.2% |
Combos · Sett
Basic Poke: Q Empowered Basic Attack Trade
BásicoQuando Using Q's two empowered attacks for a short, high-value lane trade
- Empower
- AutomáticoFirst hit
- AutomáticoSecond hit
Dica Q briefly grants movement speed toward enemy champions and empowers the next two basic attacks with maximum-health damage. Make sure the faster right punch follows the first left punch, then leave retaliation range unless Sett deliberately wants to build Grit for W.
1v1 Full Combo All-In
IntermediárioQuando Committing to a top-lane duel with Q attacks, E control, W's Grit burst, and R
- Approach
- AutomáticoFirst hit
- Slow
- AutomáticocancelarSecond hit
- Grit burst
- Finisher
Dica E only Stuns when pulling enemies from both sides, so in a 1v1 it just Slows — rely on R for the hard lockdown, and fire W after banking Grit from incoming damage for a bigger burst and Shield.
Flash-E Teamfight Initiate
AvançadoQuando Flashing during E to stun a group before following with W and R
- Cast E
- FlashFlash in
- Stun burst
- Finisher
Dica E's stun requires pulling at least one enemy from each side, so the Flash must land Sett between them — a misplaced landing that grabs only one side yields just a slow.