
Syndra
the Dark Sovereign
- HP
- 630(+120)
- Regeneração de HP (5s)
- 6(+0.6)
- MP
- 380(+50)
- Regeneração de MP (5s)
- 10(+1)
- Dano
- 54(+3)
- Velocidade de Ataque
- 0.75(+0%)
- Armadura
- 34(+4.5)
- Resistência Mágica
- 36(+1.2)
- Alcance de Ataque
- 550
- Velocidade de movimento
- 360
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 50.2% | 3.4% | 2.2% |
| Diamante | 48.2% | 3.8% | 2.3% |
| Mestre | 47.9% | 3.8% | 2.5% |
| Grão-Mestre | 48.3% | 3.8% | 1.8% |
| Desafiador | 47.6% | 4.8% | 2.1% |
Combos · Syndra
Q-W Poke
BásicoQuando Safe laning poke that also applies a slow
- Conjure sphere
- Throw, slow
Dica Create a Dark Sphere near the target with Q, then W grabs the nearest sphere and throws it for damage and a slow. W creates a new sphere if none is nearby, so Q is not mandatory, but use W while the placed sphere remains in range when Syndra wants both Q and W damage.
Q-E Stun
IntermediárioQuando Lock down a target or catch a fleeing enemy with a stun
- Place sphere
- Scatter, stun
Dica Create Q's sphere between Syndra and the target, then push it with E's cone to stun enemies along its path for 1.25 seconds. E cannot move a sphere outside the cone, so place Q slightly in front of the enemy and align the sphere-to-target line with their escape route.
Full Burst Combo
AvançadoQuando Maximizing burst after Syndra locks a target down
- Stun sphere
- Scatter, stun
- Extra sphere
- Throw sphere
- Launch all
Dica Leave Dark Spheres on the ground with Q and W, then land E's sphere stun to stop the target. R launches its three orbiting spheres plus nearby ones for up to seven, so cast before they expire; after 100 Splinters it also executes targets below 10% health.
Flash-E Engage
AvançadoQuando Close the gap for a surprise stun then R finish
- Pre-place sphere
- FlashReposition
- Scatter, stun
- R finish
Dica Pre-place a sphere with Q, then Flash to rotate E's cone and the sphere line toward the fleeing target. Push the sphere immediately for the stun, then finish with R when enough spheres are available or the target is in execute range.