Syndra

Syndra

the Dark Sovereign

MeioDificuldade
Vitória
48.2%0.3
Escolha
3.8%
Banimento
2.3%
Syndra
Todas as estatísticas
HP
630(+120)
Regeneração de HP (5s)
6(+0.6)
MP
380(+50)
Regeneração de MP (5s)
10(+1)
Dano
54(+3)
Velocidade de Ataque
0.75(+0%)
Armadura
34(+4.5)
Resistência Mágica
36(+1.2)
Alcance de Ataque
550
Velocidade de movimento
360

crescimento por nível

Combos · Syndra

Q-W Poke

Básico

Quando Safe laning poke that also applies a slow

  1. Conjure sphere
  2. Throw, slow

Dica Create a Dark Sphere near the target with Q, then W grabs the nearest sphere and throws it for damage and a slow. W creates a new sphere if none is nearby, so Q is not mandatory, but use W while the placed sphere remains in range when Syndra wants both Q and W damage.

Q-E Stun

Intermediário

Quando Lock down a target or catch a fleeing enemy with a stun

  1. Place sphere
  2. Scatter, stun

Dica Create Q's sphere between Syndra and the target, then push it with E's cone to stun enemies along its path for 1.25 seconds. E cannot move a sphere outside the cone, so place Q slightly in front of the enemy and align the sphere-to-target line with their escape route.

Full Burst Combo

Avançado

Quando Maximizing burst after Syndra locks a target down

  1. Stun sphere
  2. Scatter, stun
  3. Extra sphere
  4. Throw sphere
  5. Launch all

Dica Leave Dark Spheres on the ground with Q and W, then land E's sphere stun to stop the target. R launches its three orbiting spheres plus nearby ones for up to seven, so cast before they expire; after 100 Splinters it also executes targets below 10% health.

Flash-E Engage

Avançado

Quando Close the gap for a surprise stun then R finish

  1. Pre-place sphere
  2. FlashReposition
  3. Scatter, stun
  4. R finish

Dica Pre-place a sphere with Q, then Flash to rotate E's cone and the sphere line toward the fleeing target. Push the sphere immediately for the stun, then finish with R when enough spheres are available or the target is in execute range.