Talon

Talon

the Blade's Shadow

MeioSelvaDificuldade
Vitória
-
Escolha
-
Banimento
-
Talon
Todas as estatísticas
HP
660(+128)
Regeneração de HP (5s)
9(+0.68)
MP
460(+41)
Regeneração de MP (5s)
12(+0.7)
Dano
66(+4.55)
Velocidade de Ataque
0.8(+2.2%)
Armadura
40(+4.5)
Resistência Mágica
38(+2)
Alcance de Ataque
175
Velocidade de movimento
355

crescimento por nível

Combos · Talon

Basic Poke

Básico

Quando Poke safely in lane while applying Wounds

  1. Daggers
  2. AutomáticoPoke

Dica W's blades linger at maximum range for 0.75 seconds and return automatically, with the outward and return passes each dealing damage and applying a Wound stack. Place the endpoint behind the target so the return path connects, then approach for a basic attack only after the second hit slows them.

Standard All-In

Intermediário

Quando Full burst when Talon can get on top of the enemy

  1. Slow
  2. Dash
  3. First cast
  4. AutomáticocancelarTrigger
  5. Release

Dica Combine W's passes, Q, and R's first hit to reach three Wound stacks, then consume them with a basic attack to trigger the 2-second bleed. A basic attack or Q ends R's invisibility and recalls the blades toward that target, so reposition first and use the basic attack to trigger both the bleed and returning blades.

R Assassination Burst

Avançado

Quando Approaching a fragile target over terrain for a fast assassination

  1. Vault
  2. Slow
  3. Dash
  4. First cast
  5. AutomáticocancelarTrigger
  6. Release

Dica Vault terrain with E to approach out of vision, then build three Wound stacks with W-Q-R. Use R's invisibility and speed to position beside or behind the target; the next basic attack triggers the bleed and recalls blades to them, while a manual recast should be used only when Talon needs to reveal early.

Dive and Escape

Avançado

Quando Secure the kill then vault a wall to escape

  1. Dash
  2. Slow
  3. Stealth
  4. AutomáticocancelarTrigger
  5. Vault wall

Dica Build three Wound stacks with Q-W-R and trigger the bleed with a basic attack, then move toward the nearest wall while checking whether the kill is secured. If R is not ended by another attack, its invisibility and speed can last up to 2.5 seconds for an E escape, but each terrain piece gains a long individual cooldown after vaulting.