
Tristana
the Yordle Gunner
- HP
- 630(+128)
- Regeneração de HP (5s)
- 7.5(+0.68)
- MP
- 300(+41)
- Regeneração de MP (5s)
- 12(+0.7)
- Dano
- 54(+6)
- Velocidade de Ataque
- 0.83(+3.2%)
- Armadura
- 35(+4)
- Resistência Mágica
- 30(+1.4)
- Alcance de Ataque
- 545
- Velocidade de movimento
- 335
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 47.5% | 6.6% | 0.2% |
| Diamante | 48.8% | 5.4% | 0.1% |
| Mestre | 48.8% | 5.2% | 0.1% |
| Grão-Mestre | 48.9% | 3.6% | 0.0% |
| Desafiador | 49.3% | 3.5% | 0.0% |
Combos · Tristana
Explosive Charge Poke
BásicoQuando Safe lane poke
- Place Explosive Charge
- Attack speed
- AutomáticoStack 1
- AutomáticoStack 2
- AutomáticoStack 3
- AutomáticoStack 4, automatic detonation
Dica After placing E, attacks and abilities build four stacks and detonate it automatically. E has no manual detonation recast; use Q's attack speed to stack faster.
Rocket Jump All-In
IntermediárioQuando Diving a low target
- Landing damage and slow
- Place Explosive Charge
- Attack speed
- AutomáticoStack 1
- AutomáticoStack 2
- AutomáticoStack 3
- AutomáticoStack 4, automatic detonation
- Reset chase or exit
Dica After W lands, cast E-Q and build the automatic four-stack explosion. A fully stacked E on a champion resets W, so the second jump can prioritize a safe exit over chasing.
Jump Reset Dive
AvançadoQuando Resetting W to escape or continue the chase
- Place Explosive Charge
- Attack speed
- Land for stack 1
- AutomáticoStack 2
- AutomáticoStack 3
- AutomáticoStack 4, automatic detonation
- Reset jump
Dica Place E first, activate Q, then W in so the landing supplies stack one. Three basic attacks trigger the four-stack explosion and reset W for an exit or chase.
E Four-Stack into R Burst
AvançadoQuando Securing a kill
- Place Explosive Charge
- Attack speed
- AutomáticoStack 1
- AutomáticoStack 2
- AutomáticoStack 3
- Fourth stack, explosion, knockback
Dica After three E stacks, R supplies the final stack so the charge explodes before the target is knocked away. This combines the explosion and ultimate damage into a practical finisher.