
Tryndamere
the Barbarian King
- HP
- 690(+128)
- Regeneração de HP (5s)
- 7.5(+0.81)
- MP
- 100
- Regeneração de MP (5s)
- 0
- Dano
- 54(+5.5)
- Velocidade de Ataque
- 0.82(+2.2%)
- Armadura
- 46(+3.9)
- Resistência Mágica
- 38(+2)
- Alcance de Ataque
- 175
- Velocidade de movimento
- 355
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 53.0% | 3.5% | 21.8% |
| Diamante | 50.0% | 2.3% | 25.0% |
| Mestre | 49.5% | 2.1% | 25.4% |
| Grão-Mestre | 50.5% | 1.9% | 11.1% |
| Desafiador | 48.9% | 1.9% | 9.8% |
Combos · Tryndamere
Basic Poke & Trade
BásicoQuando Short trade in lane. Dash in with E, deal damage with basic attacks, and critical strikes shave E's cooldown for a quick reset
- Dash in
- AutomáticoBasic attack
- AutomáticoCritical strike reset
- Attack damage reduction, slow
- AutomáticoBasic attack
Dica Tryndamere has no animation cancel — just chain basic attacks as attack speed ramps. Use critical strikes to reset E for a re-engage or escape.
All-In Burst
IntermediárioQuando Committing to an extended basic-attack trade while W reduces the target's damage
- Dash in
- AutomáticoBuild Fury
- Attack damage reduction
- AutomáticoBasic attack
- AutomáticoEmpowered basic attack
- Heal
Dica Q heals more when Tryndamere has stored more Fury. Build Fury through basic attacks and save Q for the point where its healing is needed instead of consuming the resource early.
Undying Rage All-In
AvançadoQuando Diving during R's 5 seconds of death immunity, then spending its 50 Fury on the finishing Q heal
- Dive in
- Immortal
- AutomáticoBasic attack burst
- Attack damage reduction, slow
- AutomáticoBasic attack
- Late heal
Dica R can be cast while crowd-controlled, so activate it before lethal damage to remain unkillable for 5 seconds. Q consumes all remaining Fury to heal, so use it near the end of R, but secure an exit instead of assuming that heal will return Tryndamere to full health.
Flash Ambush + E Chase
AvançadoQuando Flash onto a target out of E range, lock them with W, and keep E in reserve to chase or reposition if they flee
- FlashFlash in
- AutomáticoBasic attack
- Slow, attack damage reduction
- AutomáticoBasic attack
- Chase
- AutomáticoFinisher
Dica After flashing into range, keep E available for the target's escape instead of using it immediately. Critical strikes reduce E's cooldown, allowing another dash later in the chase.