Tryndamere

Tryndamere

the Barbarian King

SelvaRota do Barão (Topo)Dificuldade
Vitória
50.0%0.4
Escolha
2.3%
Banimento
25.0%
Tryndamere
Todas as estatísticas
HP
690(+128)
Regeneração de HP (5s)
7.5(+0.81)
MP
100
Regeneração de MP (5s)
0
Dano
54(+5.5)
Velocidade de Ataque
0.82(+2.2%)
Armadura
46(+3.9)
Resistência Mágica
38(+2)
Alcance de Ataque
175
Velocidade de movimento
355

crescimento por nível

Combos · Tryndamere

Basic Poke & Trade

Básico

Quando Short trade in lane. Dash in with E, deal damage with basic attacks, and critical strikes shave E's cooldown for a quick reset

  1. Dash in
  2. AutomáticoBasic attack
  3. AutomáticoCritical strike reset
  4. Attack damage reduction, slow
  5. AutomáticoBasic attack

Dica Tryndamere has no animation cancel — just chain basic attacks as attack speed ramps. Use critical strikes to reset E for a re-engage or escape.

All-In Burst

Intermediário

Quando Committing to an extended basic-attack trade while W reduces the target's damage

  1. Dash in
  2. AutomáticoBuild Fury
  3. Attack damage reduction
  4. AutomáticoBasic attack
  5. AutomáticoEmpowered basic attack
  6. Heal

Dica Q heals more when Tryndamere has stored more Fury. Build Fury through basic attacks and save Q for the point where its healing is needed instead of consuming the resource early.

Undying Rage All-In

Avançado

Quando Diving during R's 5 seconds of death immunity, then spending its 50 Fury on the finishing Q heal

  1. Dive in
  2. Immortal
  3. AutomáticoBasic attack burst
  4. Attack damage reduction, slow
  5. AutomáticoBasic attack
  6. Late heal

Dica R can be cast while crowd-controlled, so activate it before lethal damage to remain unkillable for 5 seconds. Q consumes all remaining Fury to heal, so use it near the end of R, but secure an exit instead of assuming that heal will return Tryndamere to full health.

Flash Ambush + E Chase

Avançado

Quando Flash onto a target out of E range, lock them with W, and keep E in reserve to chase or reposition if they flee

  1. FlashFlash in
  2. AutomáticoBasic attack
  3. Slow, attack damage reduction
  4. AutomáticoBasic attack
  5. Chase
  6. AutomáticoFinisher

Dica After flashing into range, keep E available for the target's escape instead of using it immediately. Critical strikes reduce E's cooldown, allowing another dash later in the chase.