Vi

Vi

the Piltover Enforcer

SelvaDificuldade
Vitória
51.9%0.5
Escolha
7.9%
Banimento
1.9%
Vi
Todas as estatísticas
HP
690(+112)
Regeneração de HP (5s)
10.5(+0.94)
MP
390(+49)
Regeneração de MP (5s)
15(+0.9)
Dano
64(+3.6)
Velocidade de Ataque
0.8(+2.2%)
Armadura
46(+5.1)
Resistência Mágica
38(+2)
Alcance de Ataque
150
Velocidade de movimento
350

crescimento por nível

Combos · Vi

Basic Poke Trade

Básico

Quando Using E's attack reset to trigger the passive during a short trade

  1. Empower
  2. AutomáticocancelarE → basic attack
  3. AutomáticoSecond hit
  4. AutomáticoThird hit

Dica E empowers the next basic attack and resets Vi's attack timer, so activate it immediately after an attack lands. The third hit on the same target triggers Blast Shield for maximum-health damage and 20% armor reduction.

Full Combo All-In

Intermediário

Quando Closing distance for a committed all-in

  1. Charge
  2. Dash
  3. Empower
  4. AutomáticocancelarWeave
  5. Shield
  6. AutomáticoAttack
  7. Finish

Dica Charge Q for range and damage, collide with the champion to knock them back, then activate E so the next basic attack carries bonus damage. W consumes stored Blast Shield stacks for a larger shield, so use it after taking damage. Save R to track and knock the priority target up for 1.25 seconds when they try to escape.

Flash Q Surprise

Avançado

Quando Landing a surprise Q from an unexpected angle

  1. Charge
  2. FlashReposition
  3. Dash
  4. Empower
  5. AutomáticocancelarE-reset empowered basic attack
  6. Finish

Dica Charge Q, then Flash to redirect the dash from the new position. Keep the aim after Flash and release Q into an actual champion collision to trigger the knockback. On landing, activate E to reset the attack timer and empower the next basic attack with area damage, then use R to track the target if they spend mobility.

R Flash Angle

Avançado

Quando Dragging the R target back toward Vi's team

  1. Chase
  2. FlashReposition
  3. Knock-up
  4. Empower
  5. AutomáticocancelarWeave
  6. Shield

Dica R continues tracking its primary target, while Flash during the charge can shift Vi's path so she knocks aside another enemy on that line. Flash does not relocate the primary target's landing point toward Vi's team; use it to hit a secondary path, then chain Q and the E-empowered basic attack after R ends.