Ziggs

Ziggs

the Hexplosives Expert

MeioDificuldade
Vitória
-
Escolha
-
Banimento
-
Ziggs
Todas as estatísticas
HP
630(+120)
Regeneração de HP (5s)
7.5(+0.68)
MP
460(+41)
Regeneração de MP (5s)
16(+0.9)
Dano
52(+3.6)
Velocidade de Ataque
0.75(+0%)
Armadura
34(+4)
Resistência Mágica
36(+1.2)
Alcance de Ataque
550
Velocidade de movimento
355

crescimento por nível

Combos · Ziggs

Empowered Q Poke

Básico

Quando Poke safely in lane whenever the Short Fuse icon lights up

  1. Bounce-path poke
  2. AutomáticoEmpowered basic attack if safe

Dica Short Fuse is a periodically empowered basic attack, not an ability that adds damage to Q. Q can bounce up to two more times after its first contact, so throw it at the ground or minions along the target's path for extra reach, then use the ready empowered basic attack separately only when safe.

Minefield Zone Trade

Intermediário

Quando Deny melee engage or push while trading safely

  1. Block path
  2. Poke

Dica Spread E across a chokepoint or escape route the enemy must cross so at least the first mine and slow connect. Bounce Q ahead of the slowed movement, then control a new route rather than forcing the same target back through an already triggered part of the minefield.

Full Combo All-In

Avançado

Quando Finishing a low-health target or bursting during a teamfight

  1. Minefield
  2. Behind enemy
  3. Detonate
  4. Bouncing Q
  5. Finisher

Dica Pre-place E where the target will be displaced, then detonate W on their far side so its blast pushes them outward into the mines. Bounce Q onto the slowed target and overlap R's center; Q is not empowered by the passive, so use the Short Fuse basic attack separately only when safe.

Satchel Jump Escape

Avançado

Quando Leap over a wall or to safety while kiting a dive

  1. At feet
  2. Detonate leap
  3. Mines behind
  4. Poke

Dica Place W at Ziggs's feet on the side opposite the escape direction, then recast to blast Ziggs over a thin wall. Drop E across the pursuit route and bounce Q back after landing; W also displaces enemies, so position the blast so a nearby pursuer is not carried in the same direction.