
Zyra
Rise of the Thorns
- HP
- 600(+120)
- Regeneração de HP (5s)
- 6(+0.6)
- MP
- 420(+50)
- Regeneração de MP (5s)
- 14(+0.8)
- Dano
- 54(+3.5)
- Velocidade de Ataque
- 0.9648(+0%)
- Armadura
- 37(+4.5)
- Resistência Mágica
- 36(+1.5)
- Alcance de Ataque
- 575
- Velocidade de movimento
- 360
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 53.1% | 4.7% | 23.8% |
| Diamante | 52.5% | 5.4% | 39.4% |
| Mestre | 52.3% | 5.2% | 42.0% |
| Grão-Mestre | 49.3% | 4.1% | 28.7% |
| Desafiador | 50.4% | 5.2% | 22.1% |
Combos · Zyra
Thorn Poke
BásicoQuando Safe lane poke, chipping the enemy with a plant
- Sprout plant
- Empower
Dica Hitting Q spawns one Thorn Spitter, with additional plants for each champion hit. Once the plants begin attacking, cast W to reset nearby plant duration and increase their health and attack speed, extending the poke after confirming Q connects.
Root Burst
IntermediárioQuando Following a successful E root with Q and empowered plants
- Root
- Rooted follow-up
- Empower
Dica E roots enemies in a line for 1 second and spawns a plant on its first champion hit or at the endpoint. Overlap Q during the root for another plant, then empower both with W so their faster attacks continue after the root ends.
Full All-In
AvançadoQuando Securing a kill in a fight or gank with R available
- Root
- Rooted follow-up
- Knock up
- Empower all
Dica Overlap Q and R on the E root to pressure the target into remaining near R's 2-second delayed knock-up. Empower the plants spawned by Q, E, and R with W, but the root alone does not fully guarantee the knock-up, so spread R across the likely escape path.
Flash Engage
AvançadoQuando Surprise area knock-up onto an unsuspecting enemy line
- FlashEngage
- Root
- Knock up
- Empower
Dica Flash first to secure E's root range and angle, then overlap E-Q-R and empower the spawned plants with W. R remains at its target location and cannot be moved by Flash afterward; because its knock-up waits 2 seconds, cover the real escape route rather than only the current center of the group.