Runas

As runas mais poderosas — elas definem seu estilo de jogo.

Electrocute
Electrocute

Hitting an enemy champion with 3 separate basic attacks or abilities within 3 seconds deals bonus adaptive damage to the target.

RecomendadoZedKha'ZixEkko
Dark Harvest
Dark Harvest

Damaging a champion below 50% health deals adaptive damage. It also harvests their Soul, permanently increasing Dark Harvest's damage by 11.

Empowerment
Empowerment

Landing 3 consecutive basic attacks on an enemy champion deals bonus adaptive damage and grants 8% Damage Amplification until you leave combat with champions.

RecomendadoJaxIreliaCamille
Lethal Tempo
Lethal Tempo

Attacking an enemy champion grants stacking Attack Speed, up to 6 stacks. At maximum stacks, gain bonus Attack Range and your Attack Speed can exceed the attack speed limit.

Fleet Footwork
Fleet Footwork

Moving, attacking, and using abilities build Energy stacks. At 100 stacks, your next basic attack grants Attack Speed, restores health, and grants bonus Movement Speed.

RecomendadoEzrealVayneCorki
Conqueror
Conqueror

Hitting a champion with a basic attack or ability grants a stack of Adaptive Force, up to 6 stacks. At maximum stacks, additionally gain Omnivamp on all damage.

RecomendadoDariusSettIrelia
Grasp of the Undying
Grasp of the Undying

Every 3 seconds in combat, your next basic attack against a champion is empowered.

RecomendadoShenOrnnNasus
Guardian
Guardian

Guards nearby allies within 350 units and allies targeted by your abilities for 2.6 seconds. While guarding, if you or the ally takes a certain amount of damage, both gain a shield for 1.5 seconds.

Summon Aery
Summon Aery

Attacking or using abilities sends Aery to the target, dealing damage to enemies or granting a shield to allies.

RecomendadoLuxKarmaSona
Arcane Comet
Arcane Comet

Damaging a champion with an ability calls down a comet at their location. When the comet hits an enemy champion, the damage of your next comet is increased.

Phase Rush
Phase Rush

Hitting an enemy champion with 3 basic attacks or abilities within 4 seconds grants Movement Speed and basic Ability Haste, and reduces the remaining cooldown of your basic abilities by 20%.

First Strike
First Strike

Entering combat with an enemy champion, or damaging one within 0.25 seconds of the start of combat, grants 10 gold and First Strike for 3 seconds. While active, you deal 7% bonus true damage to enemy champions. When it ends, you gain bonus gold based on the bonus damage dealt during that time.

Ice Overlord
Ice Overlord

Immobilizing an enemy champion emits three beams around them, creating a frost zone for 3 seconds that slows enemies inside it. The slow lingers for 1.5 seconds after enemies leave the zone. You then gain an ice shield granting Armor and Magic Resistance; after a moment the shield detonates, dealing heavy magic damage to nearby enemies.