
Amumu
the Sad Mummy
- HP
- 690(+104)
- HP Regen(5s)
- 9(+0.81)
- MP
- 390(+65)
- MP Regen(5s)
- 15(+0.7)
- Damage
- 52(+3.6)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 40(+4.7)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 345
growth per level
Stats
No statistics available for this lane.
Combos · Amumu
Basic Poke Trade
BasicWhen Applying Curse with a basic attack before a short lane trade
- AutoApply curse
- Area damage
- Sustained damage
Tip The first basic attack applies Curse, causing the following magic damage from E and W to add true damage. W drains mana while toggled on, so turn it off as soon as the short trade ends.
Full Combo All-In
IntermediateWhen Using Q to close the gap before applying Curse and chaining the full single-target combo
- Engage stun
- AutoApply curse
- Area damage
- Sustained damage
- Finisher
Tip Land Q to close the gap and stun, use one basic attack to apply Curse, then add E and W damage. Cast R as Q's stun is ending so the crowd control does not overlap unnecessarily and the target has little time to use an escape tool.
Flash-R Engage
AdvancedWhen Flashing into a group before using R to stun several targets at once
- FlashFlash in
- Area stun
- Sustained damage
- Area damage
- Re-catch
Tip Flash into the middle of the group and cast R immediately before they spread out. Follow with W and E for area damage, while saving Q to reach a priority target outside R's area or stop an escape as the stun ends.
Sustained Melee Damage
AdvancedWhen Refreshing Curse with basic attacks while incoming attacks reduce E's cooldown
- Sustained damage
- AutoApply curse
- Area damage
- AutoRefresh curse
- Recast E
Tip Tantrum's cooldown is reduced whenever attacks hit Amumu, so taking basic attacks in melee range allows more E casts. Amumu's own basic attacks refresh Curse but do not reset E.