
Aurora
the Witch Between Worlds
- HP
- 630(+120)
- HP Regen(5s)
- 8(+0.8)
- MP
- 420(+50)
- MP Regen(5s)
- 14(+0.8)
- Damage
- 54(+3.5)
- Attack Speed
- 0.75(+2.2%)
- Armor
- 34(+4.5)
- Magic Resistance
- 36(+2)
- Attack Range
- 525
- Movement Speed
- 350
growth per level
Stats
No statistics available for this lane.
Combos · Aurora
Twofold Hex Poke
BasicWhen Safely triggering the three-hit passive with Q's two hits in lane
- First-hit curse
- Slow and hop back
- Recast pullback
Tip Q's first cast supplies the first passive hit and E supplies the second. Recast Q so the returning projectiles pass through the same champion for the third hit and trigger the passive; this combo is Q-E-Q on one champion, not a minion last-hit setup.
Invisible Reposition Trade
IntermediateWhen Using invisibility to change the Q pullback angle in a short trade
- First-hit curse
- Hop and invisibility
- Slow and disengage
- Pull back from new angle
Tip W is a short hop into invisibility and movement speed, not crowd control. Reposition sideways to line up Q's pullback, then use E's backward hop to disengage.
Between Worlds All-In
AdvancedWhen Chasing a backline target by teleporting across the ultimate zone
- Leap and slow zone
- First-hit curse
- Slow and reposition
- AutoHelp trigger passive
- Missing-health finisher
Tip R does not trap or root enemies; it heavily slows enemies crossing the boundary. Use edge teleports to maintain range, hit the same champion with Q → E → basic attack to trigger the three-hit passive, then recast Q. Q2 is not a true execute—it gains up to 50% damage based on the target's missing health.
Flash-E-Q Ambush
AdvancedWhen Flashing into E range for an immediate burst trade
- FlashClose distance
- Heavy slow and hop
- First-hit curse
- AutoThird-hit setup
- Recast pullback
- Invisible exit
Tip E applies a slow that starts at 80% and decays quickly rather than rooting the target. Flash-E creates time to land Q, the Q recast pulls the projectiles back through the target, and W's invisibility provides the exit.