Aurora

Aurora

the Witch Between Worlds

MidBaron(Top)Difficulty
Win
48.6%0.5
Pick
4.2%
Ban
5.0%
Aurora
All stats
HP
630(+120)
HP Regen(5s)
8(+0.8)
MP
420(+50)
MP Regen(5s)
14(+0.8)
Damage
54(+3.5)
Attack Speed
0.75(+2.2%)
Armor
34(+4.5)
Magic Resistance
36(+2)
Attack Range
525
Movement Speed
350

growth per level

Combos · Aurora

Twofold Hex Poke

Basic

When Safely triggering the three-hit passive with Q's two hits in lane

  1. First-hit curse
  2. Slow and hop back
  3. Recast pullback

Tip Q's first cast supplies the first passive hit and E supplies the second. Recast Q so the returning projectiles pass through the same champion for the third hit and trigger the passive; this combo is Q-E-Q on one champion, not a minion last-hit setup.

Invisible Reposition Trade

Intermediate

When Using invisibility to change the Q pullback angle in a short trade

  1. First-hit curse
  2. Hop and invisibility
  3. Slow and disengage
  4. Pull back from new angle

Tip W is a short hop into invisibility and movement speed, not crowd control. Reposition sideways to line up Q's pullback, then use E's backward hop to disengage.

Between Worlds All-In

Advanced

When Chasing a backline target by teleporting across the ultimate zone

  1. Leap and slow zone
  2. First-hit curse
  3. Slow and reposition
  4. AutoHelp trigger passive
  5. Missing-health finisher

Tip R does not trap or root enemies; it heavily slows enemies crossing the boundary. Use edge teleports to maintain range, hit the same champion with Q → E → basic attack to trigger the three-hit passive, then recast Q. Q2 is not a true execute—it gains up to 50% damage based on the target's missing health.

Flash-E-Q Ambush

Advanced

When Flashing into E range for an immediate burst trade

  1. FlashClose distance
  2. Heavy slow and hop
  3. First-hit curse
  4. AutoThird-hit setup
  5. Recast pullback
  6. Invisible exit

Tip E applies a slow that starts at 80% and decays quickly rather than rooting the target. Flash-E creates time to land Q, the Q recast pulls the projectiles back through the target, and W's invisibility provides the exit.