Dr. Mundo

Dr. Mundo

the Madman of Zaun

Baron(Top)JungleDifficulty
Win
51.3%0.6
Pick
5.9%
Ban
2.0%
Dr. Mundo
All stats
HP
720(+112)
HP Regen(5s)
9(+0.68)
MP
0
MP Regen(5s)
0
Damage
58(+4.55)
Attack Speed
0.8(+2.2%)
Armor
40(+3.9)
Magic Resistance
38(+2)
Attack Range
175
Movement Speed
355

growth per level

Combos · Dr. Mundo

Basic Poke (Saw + Empowered Basic Attack)

Basic

When Safe lane poke that chips the enemy's health while self-healing off Q

  1. Saw poke
  2. Empower
  3. AutocancelEmpowered attack

Tip Q scales off the target's current health (not missing), so throw it early in a trade. E only applies to a basic attack, so activate it after Q.

Sustain Trade (Charge + Detonation Heal)

Intermediate

When Charge W for the aura, pin the target in range with Q, then recast W to detonate for a large heal

  1. Start charge
  2. Slow
  3. Empower
  4. AutocancelEmpowered attack
  5. Detonate heal

Tip W's heal scales with damage taken during the charge, so detonate near the end of the 4-second window to maximize it. Keep the target pinned in range with Q's slow.

All-In Burst (R + Full Combo)

Intermediate

When Activating R before committing the full W-Q-E rotation

  1. R engage
  2. Start charge
  3. Slow
  4. Empower
  5. AutocancelEmpowered attack
  6. Detonate finish

Tip R restores more when Dr. Mundo has already lost health, but casting it too late can get Dr. Mundo killed before the healing arrives. Activate it just before committing or after taking a large hit, then let W store incoming damage and detonate on a champion or large monster to convert it back into health.

Maximum-Charge Survival (W Recovery + R)

Advanced

When Charging W for the full 4 seconds, using R to survive at low health, then detonating W for maximum healing

  1. Start charge
  2. Empower
  3. AutocancelEmpowered attack
  4. Slow hold
  5. AutocancelBasic attack weave
  6. R survive
  7. Max detonate

Tip E has a 6.5–8-second cooldown, so Dr. Mundo cannot empower twice in one combo. Use the empowered basic attack once, then weave normal basic attacks and Q slows to hold W range and delay the detonation to maximize the heal.