
Dr. Mundo
the Madman of Zaun
- HP
- 720(+112)
- HP Regen(5s)
- 9(+0.68)
- MP
- 0
- MP Regen(5s)
- 0
- Damage
- 58(+4.55)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 40(+3.9)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 355
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 53.0% | 2.1% | 2.7% |
| Diamond | 50.5% | 1.7% | 2.0% |
| Master | 50.1% | 1.5% | 2.0% |
Combos · Dr. Mundo
Basic Poke (Saw + Empowered Basic Attack)
BasicWhen Safe lane poke that chips the enemy's health while self-healing off Q
- Saw poke
- Empower
- AutocancelEmpowered attack
Tip Q scales off the target's current health (not missing), so throw it early in a trade. E only applies to a basic attack, so activate it after Q.
Sustain Trade (Charge + Detonation Heal)
IntermediateWhen Charge W for the aura, pin the target in range with Q, then recast W to detonate for a large heal
- Start charge
- Slow
- Empower
- AutocancelEmpowered attack
- Detonate heal
Tip W's heal scales with damage taken during the charge, so detonate near the end of the 4-second window to maximize it. Keep the target pinned in range with Q's slow.
All-In Burst (R + Full Combo)
IntermediateWhen Activating R before committing the full W-Q-E rotation
- R engage
- Start charge
- Slow
- Empower
- AutocancelEmpowered attack
- Detonate finish
Tip R restores more when Dr. Mundo has already lost health, but casting it too late can get Dr. Mundo killed before the healing arrives. Activate it just before committing or after taking a large hit, then let W store incoming damage and detonate on a champion or large monster to convert it back into health.
Maximum-Charge Survival (W Recovery + R)
AdvancedWhen Charging W for the full 4 seconds, using R to survive at low health, then detonating W for maximum healing
- Start charge
- Empower
- AutocancelEmpowered attack
- Slow hold
- AutocancelBasic attack weave
- R survive
- Max detonate
Tip E has a 6.5–8-second cooldown, so Dr. Mundo cannot empower twice in one combo. Use the empowered basic attack once, then weave normal basic attacks and Q slows to hold W range and delay the detonation to maximize the heal.