Jax

Jax

Grandmaster at Arms

JungleBaron(Top)Difficulty
Win
51.2%0.4
Pick
3.4%
Ban
0.5%
Jax
All stats
HP
690(+120)
HP Regen(5s)
12(+0.68)
MP
390(+57)
MP Regen(5s)
12(+0.9)
Damage
58(+4.55)
Attack Speed
0.75(+2.2%)
Armor
46(+4.5)
Magic Resistance
38(+2)
Attack Range
175
Movement Speed
355

growth per level

Combos · Jax

Basic Poke Trade (W + Basic Attack)

Basic

When Short trades and poke while farming during the laning phase

  1. Ready empower
  2. AutoEmpowered hit
  3. AutoStack passive

Tip W loads bonus magic damage onto the next basic attack or Q leap. Prime it immediately before the attack so it is definitely consumed, add one more basic attack for a passive attack speed stack, then leave before the opponent can force a longer trade.

Full All-In (Q W E R)

Intermediate

When Full all-in from engage to kill when Jax has the pick

  1. Pre-empower
  2. Empowered engage
  3. AutoStack passive
  4. Start Counter Strike
  5. Area stun
  6. Area burst
  7. AutoThird hit
  8. AutoFinisher

Tip E dodges attacks and reduces area damage, but Jax cannot basic attack during the stance, so attack before entering it or after the recast stun. Cast R after E to gain defenses based on champions hit, then continue basic attacks to cycle its bonus-damage passive.

E-First Engage (Counter Strike Lead)

Intermediate

When Leading with Counter Strike to absorb basic attacks before counterattacking

  1. Start Counter Strike
  2. Empower mid-stance
  3. Area stun
  4. Empowered leap
  5. AutoStack passive
  6. Burst active

Tip Activate E before approaching to dodge basic attacks, and prime W before the stun so its damage is carried by the next Q or basic attack. Recast E to stun, leap in with Q, then continue attacking and use R after landing.

Flash E Surprise Stun

Advanced

When Catching an out-of-range target and stunning them as Jax arrives

  1. Pre-empower
  2. Start Counter Strike
  3. FlashFlash in
  4. Area stun
  5. Empowered leap
  6. Burst finish
  7. AutoR trigger hit

Tip Start E to advance its timer, then Flash in when the target is outside the radius and recast for the stun. Prime W before arriving so Q or the next basic attack carries bonus damage; flashing too early gives the enemy time to walk out of E.