
Jax
Grandmaster at Arms
- HP
- 690(+120)
- HP Regen(5s)
- 12(+0.68)
- MP
- 390(+57)
- MP Regen(5s)
- 12(+0.9)
- Damage
- 58(+4.55)
- Attack Speed
- 0.75(+2.2%)
- Armor
- 46(+4.5)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 355
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 48.5% | 2.4% | 0.6% |
| Diamond | 48.2% | 2.4% | 0.5% |
| Master | 48.0% | 2.3% | 0.5% |
| Grandmaster | 48.9% | 1.8% | 0.5% |
| Challenger | 48.6% | 1.7% | 0.9% |
Combos · Jax
Basic Poke Trade (W + Basic Attack)
BasicWhen Short trades and poke while farming during the laning phase
- Ready empower
- AutoEmpowered hit
- AutoStack passive
Tip W loads bonus magic damage onto the next basic attack or Q leap. Prime it immediately before the attack so it is definitely consumed, add one more basic attack for a passive attack speed stack, then leave before the opponent can force a longer trade.
Full All-In (Q W E R)
IntermediateWhen Full all-in from engage to kill when Jax has the pick
- Pre-empower
- Empowered engage
- AutoStack passive
- Start Counter Strike
- Area stun
- Area burst
- AutoThird hit
- AutoFinisher
Tip E dodges attacks and reduces area damage, but Jax cannot basic attack during the stance, so attack before entering it or after the recast stun. Cast R after E to gain defenses based on champions hit, then continue basic attacks to cycle its bonus-damage passive.
E-First Engage (Counter Strike Lead)
IntermediateWhen Leading with Counter Strike to absorb basic attacks before counterattacking
- Start Counter Strike
- Empower mid-stance
- Area stun
- Empowered leap
- AutoStack passive
- Burst active
Tip Activate E before approaching to dodge basic attacks, and prime W before the stun so its damage is carried by the next Q or basic attack. Recast E to stun, leap in with Q, then continue attacking and use R after landing.
Flash E Surprise Stun
AdvancedWhen Catching an out-of-range target and stunning them as Jax arrives
- Pre-empower
- Start Counter Strike
- FlashFlash in
- Area stun
- Empowered leap
- Burst finish
- AutoR trigger hit
Tip Start E to advance its timer, then Flash in when the target is outside the radius and recast for the stun. Prime W before arriving so Q or the next basic attack carries bonus damage; flashing too early gives the enemy time to walk out of E.