Syndra

Syndra

the Dark Sovereign

MidDifficulty
Win
48.2%0.3
Pick
3.8%
Ban
2.3%
Syndra
All stats
HP
630(+120)
HP Regen(5s)
6(+0.6)
MP
380(+50)
MP Regen(5s)
10(+1)
Damage
54(+3)
Attack Speed
0.75(+0%)
Armor
34(+4.5)
Magic Resistance
36(+1.2)
Attack Range
550
Movement Speed
360

growth per level

Combos · Syndra

Q-W Poke

Basic

When Safe laning poke that also applies a slow

  1. Conjure sphere
  2. Throw, slow

Tip Create a Dark Sphere near the target with Q, then W grabs the nearest sphere and throws it for damage and a slow. W creates a new sphere if none is nearby, so Q is not mandatory, but use W while the placed sphere remains in range when Syndra wants both Q and W damage.

Q-E Stun

Intermediate

When Lock down a target or catch a fleeing enemy with a stun

  1. Place sphere
  2. Scatter, stun

Tip Create Q's sphere between Syndra and the target, then push it with E's cone to stun enemies along its path for 1.25 seconds. E cannot move a sphere outside the cone, so place Q slightly in front of the enemy and align the sphere-to-target line with their escape route.

Full Burst Combo

Advanced

When Maximizing burst after Syndra locks a target down

  1. Stun sphere
  2. Scatter, stun
  3. Extra sphere
  4. Throw sphere
  5. Launch all

Tip Leave Dark Spheres on the ground with Q and W, then land E's sphere stun to stop the target. R launches its three orbiting spheres plus nearby ones for up to seven, so cast before they expire; after 100 Splinters it also executes targets below 10% health.

Flash-E Engage

Advanced

When Close the gap for a surprise stun then R finish

  1. Pre-place sphere
  2. FlashReposition
  3. Scatter, stun
  4. R finish

Tip Pre-place a sphere with Q, then Flash to rotate E's cone and the sphere line toward the fleeing target. Push the sphere immediately for the stun, then finish with R when enough spheres are available or the target is in execute range.