Vayne

Vayne

the Night Hunter

Dragon(Bottom)Baron(Top)Difficulty
Win
50.9%0.6
Pick
7.7%
Ban
10.4%
Vayne
All stats
HP
570(+120)
HP Regen(5s)
7.5(+0.55)
MP
300(+41)
MP Regen(5s)
9(+0.5)
Damage
54(+3)
Attack Speed
0.83(+2.7%)
Armor
31(+4.5)
Magic Resistance
30(+1.4)
Attack Range
575
Movement Speed
335

growth per level

Combos · Vayne

Basic Poke (Empowered Tumble Basic Attack)

Basic

When Standard laning poke that uses the Tumble reset to weave in empowered damage safely

  1. AutoBasic attack
  2. Empower
  3. AutocancelEmpowered attack

Tip Once the first basic attack has fired, Tumble sideways or backward to reposition and empower the next attack. Q cannot cross walls, so choose a clear direction and land the second basic attack on the same target to move one hit closer to W's three-hit true damage.

Condemn Wall Combo

Intermediate

When Pin an enemy against a wall with Condemn for a guaranteed stun, then burst them down

  1. AutoBasic attack
  2. Wall stun
  3. AutoBasic attack
  4. Empower
  5. AutocancelEmpowered finish

Tip E only knocks the target back; the bonus damage and 1.5-second stun require an actual terrain collision. Check the wall and push line first, then use basic attack → Q → basic attack during the stun to complete W's three hits on the same target.

Final Hour All-In Burst

Advanced

When An empowered all-in that melts a single target using invisible Tumbles and Silver Bolts true damage

  1. Activate ultimate
  2. Attack speed and omnivamp
  3. AutoStack 1
  4. Stealth and empower
  5. AutoStack 2
  6. AutoThird-hit true damage
  7. Knockback or wall stun

Tip W active grants attack speed and omnivamp for three seconds, not movement speed. Chase speed comes from R-enhanced passive; keep hitting the same target to repeat Silver Bolts true damage.

Kiting Tumble (Escape Poke)

Intermediate

When Kite backward while poking, then Condemn the chaser away to disengage safely

  1. AutoBasic attack
  2. Back tumble
  3. AutocancelEmpowered attack
  4. Disengage

Tip After a basic attack, Tumble along the escape path to create space while keeping the next attack's empowered damage. Once the second basic attack fires, use E when the pursuer reconnects; even without a wall stun, keep moving at maximum range to buy time for the next Q.