ジャーヴァンⅣ

ジャーヴァンⅣ

デマーシアの儀範

ジャングルバロン(トップ)難易度
勝率
-
ピック率
-
バン率
-
ジャーヴァンⅣ
全ステータス
体力
690(+120)
体力自動回復(5秒)
12(+0.68)
マナ
390(+41)
マナ自動回復(5秒)
12(+0.7)
攻撃力
58(+5)
攻撃速度
0.8(+2.2%)
物理防御
46(+4.3)
魔法防御
38(+2)
射程
175
移動速度
350

レベルごとの成長値

コンボ · ジャーヴァンⅣ

EQ Standard Combo (Basic Knock-Up)

基本

使用場面 Using Jarvan IV's core flag-and-drag sequence to knock up a nearby target

  1. Standard
  2. Knock-up
  3. 通常攻撃キャンセルWeave

ヒント Place the Demacian Standard behind the target so Dragon Strike passes through them before reaching the flag. If the flag is outside Q's reach, the dash and knock-up do not occur.

EQW Full Trade

中級

使用場面 Winning a lane trade by following the knock-up with a shield and slow for a safe, favorable exchange

  1. Standard
  2. Knock-up
  3. 通常攻撃キャンセルWeave
  4. Shield and slow
  5. 通常攻撃Finisher

ヒント Cast W after the knock-up so Jarvan IV trade while the armor shred is active, and use the slow to stick to a fleeing enemy.

Cataclysm Full Combo

上級

使用場面 Trapping a target with Cataclysm before landing the E-Q knock-up inside the arena

  1. Arena
  2. Standard
  3. Knock-up
  4. 通常攻撃キャンセルWeave
  5. Shield and slow
  6. 通常攻撃Finisher

ヒント After R creates 3.5 seconds of terrain around the target, place E beyond their escape direction and aim Q through them to the flag. Colliding with the arena wall does not add a stun; the terrain only limits movement, while the actual knock-up comes from the E-Q path.

EQ Flash (Surprise Engage)

上級

使用場面 Catching an out-of-range target by repositioning with Flash right as the EQ knock-up lands

  1. Standard
  2. Knock-up
  3. フラッシュReposition
  4. 通常攻撃キャンセルWeave
  5. Shield and slow

ヒント Flash only after the knock-up has registered so the crowd control holds; flashing too early during the Q pull can interrupt the dash and drop the knock-up.