
ジャーヴァンⅣ
デマーシアの儀範
- 体力
- 690(+120)
- 体力自動回復(5秒)
- 12(+0.68)
- マナ
- 390(+41)
- マナ自動回復(5秒)
- 12(+0.7)
- 攻撃力
- 58(+5)
- 攻撃速度
- 0.8(+2.2%)
- 物理防御
- 46(+4.3)
- 魔法防御
- 38(+2)
- 射程
- 175
- 移動速度
- 350
レベルごとの成長値
ステータス
このレーンの統計データはありません。
コンボ · ジャーヴァンⅣ
EQ Standard Combo (Basic Knock-Up)
基本使用場面 Using Jarvan IV's core flag-and-drag sequence to knock up a nearby target
- Standard
- Knock-up
- 通常攻撃キャンセルWeave
ヒント Place the Demacian Standard behind the target so Dragon Strike passes through them before reaching the flag. If the flag is outside Q's reach, the dash and knock-up do not occur.
EQW Full Trade
中級使用場面 Winning a lane trade by following the knock-up with a shield and slow for a safe, favorable exchange
- Standard
- Knock-up
- 通常攻撃キャンセルWeave
- Shield and slow
- 通常攻撃Finisher
ヒント Cast W after the knock-up so Jarvan IV trade while the armor shred is active, and use the slow to stick to a fleeing enemy.
Cataclysm Full Combo
上級使用場面 Trapping a target with Cataclysm before landing the E-Q knock-up inside the arena
- Arena
- Standard
- Knock-up
- 通常攻撃キャンセルWeave
- Shield and slow
- 通常攻撃Finisher
ヒント After R creates 3.5 seconds of terrain around the target, place E beyond their escape direction and aim Q through them to the flag. Colliding with the arena wall does not add a stun; the terrain only limits movement, while the actual knock-up comes from the E-Q path.
EQ Flash (Surprise Engage)
上級使用場面 Catching an out-of-range target by repositioning with Flash right as the EQ knock-up lands
- Standard
- Knock-up
- フラッシュReposition
- 通常攻撃キャンセルWeave
- Shield and slow
ヒント Flash only after the knock-up has registered so the crowd control holds; flashing too early during the Q pull can interrupt the dash and drop the knock-up.