ジャックス

ジャックス

最強の武器使い

ジャングルバロン(トップ)難易度
勝率
51.2%0.4
ピック率
3.4%
バン率
0.5%
ジャックス
全ステータス
体力
690(+120)
体力自動回復(5秒)
12(+0.68)
マナ
390(+57)
マナ自動回復(5秒)
12(+0.9)
攻撃力
58(+4.55)
攻撃速度
0.75(+2.2%)
物理防御
46(+4.5)
魔法防御
38(+2)
射程
175
移動速度
355

レベルごとの成長値

コンボ · ジャックス

Basic Poke Trade (W + Basic Attack)

基本

使用場面 Short trades and poke while farming during the laning phase

  1. Ready empower
  2. 通常攻撃Empowered hit
  3. 通常攻撃Stack passive

ヒント W loads bonus magic damage onto the next basic attack or Q leap. Prime it immediately before the attack so it is definitely consumed, add one more basic attack for a passive attack speed stack, then leave before the opponent can force a longer trade.

Full All-In (Q W E R)

中級

使用場面 Full all-in from engage to kill when Jax has the pick

  1. Pre-empower
  2. Empowered engage
  3. 通常攻撃Stack passive
  4. Start Counter Strike
  5. Area stun
  6. Area burst
  7. 通常攻撃Third hit
  8. 通常攻撃Finisher

ヒント E dodges attacks and reduces area damage, but Jax cannot basic attack during the stance, so attack before entering it or after the recast stun. Cast R after E to gain defenses based on champions hit, then continue basic attacks to cycle its bonus-damage passive.

E-First Engage (Counter Strike Lead)

中級

使用場面 Leading with Counter Strike to absorb basic attacks before counterattacking

  1. Start Counter Strike
  2. Empower mid-stance
  3. Area stun
  4. Empowered leap
  5. 通常攻撃Stack passive
  6. Burst active

ヒント Activate E before approaching to dodge basic attacks, and prime W before the stun so its damage is carried by the next Q or basic attack. Recast E to stun, leap in with Q, then continue attacking and use R after landing.

Flash E Surprise Stun

上級

使用場面 Catching an out-of-range target and stunning them as Jax arrives

  1. Pre-empower
  2. Start Counter Strike
  3. フラッシュFlash in
  4. Area stun
  5. Empowered leap
  6. Burst finish
  7. 通常攻撃R trigger hit

ヒント Start E to advance its timer, then Flash in when the target is outside the radius and recast for the stun. Prime W before arriving so Q or the next basic attack carries bonus damage; flashing too early gives the enemy time to walk out of E.