
ジャックス
最強の武器使い
- 体力
- 690(+120)
- 体力自動回復(5秒)
- 12(+0.68)
- マナ
- 390(+57)
- マナ自動回復(5秒)
- 12(+0.9)
- 攻撃力
- 58(+4.55)
- 攻撃速度
- 0.75(+2.2%)
- 物理防御
- 46(+4.5)
- 魔法防御
- 38(+2)
- 射程
- 175
- 移動速度
- 355
レベルごとの成長値
ステータス
基準日 2026-08-09直近7日間の推移
ダイヤモンド| ティア | 勝率 | ピック率 | バン率 |
|---|---|---|---|
| ノーマル | 48.5% | 2.4% | 0.6% |
| ダイヤモンド | 48.2% | 2.4% | 0.5% |
| マスター | 48.0% | 2.3% | 0.5% |
| グランドマスター | 48.9% | 1.8% | 0.5% |
| チャレンジャー | 48.6% | 1.7% | 0.9% |
コンボ · ジャックス
Basic Poke Trade (W + Basic Attack)
基本使用場面 Short trades and poke while farming during the laning phase
- Ready empower
- 通常攻撃Empowered hit
- 通常攻撃Stack passive
ヒント W loads bonus magic damage onto the next basic attack or Q leap. Prime it immediately before the attack so it is definitely consumed, add one more basic attack for a passive attack speed stack, then leave before the opponent can force a longer trade.
Full All-In (Q W E R)
中級使用場面 Full all-in from engage to kill when Jax has the pick
- Pre-empower
- Empowered engage
- 通常攻撃Stack passive
- Start Counter Strike
- Area stun
- Area burst
- 通常攻撃Third hit
- 通常攻撃Finisher
ヒント E dodges attacks and reduces area damage, but Jax cannot basic attack during the stance, so attack before entering it or after the recast stun. Cast R after E to gain defenses based on champions hit, then continue basic attacks to cycle its bonus-damage passive.
E-First Engage (Counter Strike Lead)
中級使用場面 Leading with Counter Strike to absorb basic attacks before counterattacking
- Start Counter Strike
- Empower mid-stance
- Area stun
- Empowered leap
- 通常攻撃Stack passive
- Burst active
ヒント Activate E before approaching to dodge basic attacks, and prime W before the stun so its damage is carried by the next Q or basic attack. Recast E to stun, leap in with Q, then continue attacking and use R after landing.
Flash E Surprise Stun
上級使用場面 Catching an out-of-range target and stunning them as Jax arrives
- Pre-empower
- Start Counter Strike
- フラッシュFlash in
- Area stun
- Empowered leap
- Burst finish
- 通常攻撃R trigger hit
ヒント Start E to advance its timer, then Flash in when the target is outside the radius and recast for the stun. Prime W before arriving so Q or the next basic attack carries bonus damage; flashing too early gives the enemy time to walk out of E.