
オラフ
狂戦士
- 体力
- 690(+112)
- 体力自動回復(5秒)
- 12(+0.94)
- マナ
- 340(+33)
- マナ自動回復(5秒)
- 15(+0.7)
- 攻撃力
- 64(+4.55)
- 攻撃速度
- 0.74(+2.2%)
- 物理防御
- 40(+3.9)
- 魔法防御
- 38(+2)
- 射程
- 175
- 移動速度
- 355
レベルごとの成長値
ステータス
基準日 2026-08-09直近7日間の推移
ノーマル| ティア | 勝率 | ピック率 | バン率 |
|---|---|---|---|
| ノーマル | 51.4% | 1.1% | 1.0% |
| グランドマスター | 52.6% | 1.1% | 3.2% |
| チャレンジャー | 50.1% | 1.3% | 3.3% |
コンボ · オラフ
Undertow Axe Poke
基本使用場面 Safely poke down the enemy through the minion wave in lane while shredding their armor
- Poke
- 通常攻撃Pick up axe
ヒント Q reduces a champion's armor for 4 seconds, and retrieving the dropped axe cuts Q's cooldown by 4.5 seconds. Throw along a path Olaf can collect safely; abandon an axe deep in enemy space, since even one basic attack during the shred can complete a useful short trade.
Basic All-In
中級使用場面 Committing to a low-health or overextended enemy
- Slow
- Dash in
- Attack speed
- 通常攻撃Basic attacks
- Finisher
ヒント Land Q's slow and armor shred, dash in with E's true damage, then activate W once attached for attack speed and a missing-health shield. W is not a basic attack reset, so focus on maximizing attacks during its 4 seconds; those basic attacks also reduce E's cooldown.
Ragnarok Forced Engage
上級使用場面 Reaching a backline carry through crowd control during a teamfight
- Crowd control immune
- Dash in
- Slow
- Attack speed
- 通常攻撃Basic attacks
- Finisher
ヒント R's crowd-control immunity allows Olaf to continue through stuns and knock-ups during the dive. Save E for the finishing damage, while repeated basic attacks reduce its remaining cooldown.
Q-E True-Damage Finish
基本使用場面 Slowing a low-health target with Q, then finishing with E's true damage
- Slow
- True-damage finish
ヒント After Q slows, enter E range to dash a short distance and deal true damage that ignores armor and magic resistance. E is not a threshold execute, so compare its shown damage with the target's remaining health and shields. Olaf takes recoil true damage if the target survives, but not when E kills them.