オラフ

オラフ

狂戦士

ジャングルバロン(トップ)難易度
勝率
51.8%0.1
ピック率
2.3%
バン率
1.6%
オラフ
全ステータス
体力
690(+112)
体力自動回復(5秒)
12(+0.94)
マナ
340(+33)
マナ自動回復(5秒)
15(+0.7)
攻撃力
64(+4.55)
攻撃速度
0.74(+2.2%)
物理防御
40(+3.9)
魔法防御
38(+2)
射程
175
移動速度
355

レベルごとの成長値

コンボ · オラフ

Undertow Axe Poke

基本

使用場面 Safely poke down the enemy through the minion wave in lane while shredding their armor

  1. Poke
  2. 通常攻撃Pick up axe

ヒント Q reduces a champion's armor for 4 seconds, and retrieving the dropped axe cuts Q's cooldown by 4.5 seconds. Throw along a path Olaf can collect safely; abandon an axe deep in enemy space, since even one basic attack during the shred can complete a useful short trade.

Basic All-In

中級

使用場面 Committing to a low-health or overextended enemy

  1. Slow
  2. Dash in
  3. Attack speed
  4. 通常攻撃Basic attacks
  5. Finisher

ヒント Land Q's slow and armor shred, dash in with E's true damage, then activate W once attached for attack speed and a missing-health shield. W is not a basic attack reset, so focus on maximizing attacks during its 4 seconds; those basic attacks also reduce E's cooldown.

Ragnarok Forced Engage

上級

使用場面 Reaching a backline carry through crowd control during a teamfight

  1. Crowd control immune
  2. Dash in
  3. Slow
  4. Attack speed
  5. 通常攻撃Basic attacks
  6. Finisher

ヒント R's crowd-control immunity allows Olaf to continue through stuns and knock-ups during the dive. Save E for the finishing damage, while repeated basic attacks reduce its remaining cooldown.

Q-E True-Damage Finish

基本

使用場面 Slowing a low-health target with Q, then finishing with E's true damage

  1. Slow
  2. True-damage finish

ヒント After Q slows, enter E range to dash a short distance and deal true damage that ignores armor and magic resistance. E is not a threshold execute, so compare its shown damage with the target's remaining health and shields. Olaf takes recoil true damage if the target survives, but not when E kills them.