サミーラ

サミーラ

砂漠の薔薇

ドラゴン(ボット)難易度
勝率
49.0%0.0
ピック率
7.8%
バン率
5.8%
サミーラ
全ステータス
体力
630(+128)
体力自動回復(5秒)
7.5(+0.68)
マナ
345(+49)
マナ自動回復(5秒)
15(+0.5)
攻撃力
62(+4)
攻撃速度
0.8125(+3.2%)
物理防御
35(+5)
魔法防御
30(+1.4)
射程
525
移動速度
340

レベルごとの成長値

コンボ · サミーラ

Flair Poke

基本

使用場面 Poking safely in lane while building Style grade

  1. 通常攻撃Confirm basic attack fires
  2. Different damage source
  3. 通常攻撃Next Style step

ヒント Let the basic attack actually fire, land Q, then attack again when the range opens. Alternating different damage sources such as basic attack and Q raises Style one step at a time, while repeating the same source or missing Q grants no new step. Ranged Q stops on the first target, so avoid minion lines; in melee it becomes a cone slash.

Wild Rush All-In

中級

使用場面 Dashing in with E for a melee all-in

  1. Dash
  2. 通常攻撃Attack
  3. Sword
  4. 通常攻撃キャンセルAttack
  5. Block

ヒント E dashes through the target and grants attack speed, while Q becomes a sword slash at melee range. Alternate basic attacks and abilities to raise Style, then use W to destroy incoming projectiles during the enemy's retaliation.

S-Grade R Burst

上級

使用場面 Full combo that builds to S grade and finishes with R

  1. 通常攻撃Style 1
  2. Style 2
  3. 通常攻撃Style 3
  4. Style 4 and engage
  5. 通常攻撃Style 5
  6. Style 6 and missile block
  7. S-rank ultimate

ヒント R requires S rank, built through six style steps without hitting with the same attack or ability type twice in a row. Alternate basic attack → Q → basic attack → E → basic attack → W, then cast R; if an input misses, S will not be ready, so verify the style indicator first.

Flash R

上級

使用場面 Building to S then flashing into the enemy group to unleash R

  1. 通常攻撃Style 1
  2. Style 2
  3. 通常攻撃Style 3
  4. Style 4
  5. 通常攻撃Style 5
  6. Style 6
  7. フラッシュReach multiple targets
  8. S-rank ultimate

ヒント First reach S rank by alternating hits such as basic attack → Q → basic attack → E → basic attack → W. Once S is confirmed, Flash to a position that includes up to five enemies and activate R; pressing R before repositioning can either fail the requirement or leave targets outside its radius.