Jayce

Jayce

the Defender of Tomorrow

Rota do Barão (Topo)MeioDificuldade
Vitória
48.0%0.9
Escolha
1.0%
Banimento
1.1%
Jayce
Todas as estatísticas
HP
650(+128)
Regeneração de HP (5s)
10(+0.94)
MP
420(+57)
Regeneração de MP (5s)
12(+0.7)
Dano
62(+4.55)
Velocidade de Ataque
0.8(+2.2%)
Armadura
37(+5)
Resistência Mágica
30(+1.4)
Alcance de Ataque
175
Velocidade de movimento
345

crescimento por nível

Combos · Jayce

Instant Gate Poke

Básico

Quando Safe, maximum-range poke in Cannon form

  1. Shock Blast
  2. Instant Gate

Dica Fire Q, then immediately place E in front of the projectile so Shock Blast passes through Acceleration Gate. Double-tapping Q can place the gate automatically for a faster empowered shot.

Empowered Cannon Trade

Intermediário

Quando Trading after switching from Hammer form while the target is within basic-attack range

  1. Swap Cannon
  2. AutomáticoShred basic attack
  3. Basic attack reset
  4. AutomáticoThree quick basic attacks
  5. Shock Blast
  6. Instant Gate

Dica The first Cannon-form basic attack after transforming reduces the target's armor and magic resistance for 5 seconds. W then raises attack speed to the cap for the next three attacks; it does not reset the attack timer, so the first hit must connect before fitting the three shots and empowered Q-E into the shred window.

Hammer Melee Trade

Intermediário

Quando Punishing an enemy who steps up while Jayce is in Hammer form

  1. Leap in
  2. Lightning Field
  3. AutomáticoBasic attack
  4. Knockback

Dica Leap in with Hammer Q for the slow, activate W, and add a basic attack. E then knocks the target away to end the trade or pushes them toward a wall when that position is more valuable.

Surprise One-Shot Combo

Avançado

Quando Finishing a fragile target immediately after the ranged hit

  1. Shock Blast
  2. Instant Gate
  3. Swap Hammer
  4. Leap in
  5. FlashExtend range
  6. Cast mid-air
  7. AutomáticoEmpowered basic attack
  8. Knockback

Dica After the ranged Q-E hit, switch to Hammer form and buffer Hammer Q on the target. Flash extends the leap's reach, W can be cast during the jump, and the empowered basic attack plus E knockback completes the burst.