
Rumble
the Mechanized Menace
- HP
- 690(+120)
- Regeneração de HP (5s)
- 8(+0.8)
- MP
- 150
- Regeneração de MP (5s)
- 0
- Dano
- 62(+3.5)
- Velocidade de Ataque
- 0.8(+2.2%)
- Armadura
- 46(+4.5)
- Resistência Mágica
- 43(+2)
- Alcance de Ataque
- 175
- Velocidade de movimento
- 355
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 51.7% | 2.2% | 0.6% |
| Diamante | 50.7% | 2.9% | 0.7% |
| Mestre | 50.7% | 3.0% | 0.7% |
| Grão-Mestre | 50.0% | 2.8% | 0.4% |
| Desafiador | 50.5% | 3.4% | 0.4% |
Combos · Rumble
Double Harpoon Poke
BásicoQuando Poking from range while reducing the target's magic resistance
- First cast
- Second cast
Dica E stores two charges. The first hit slows and reduces magic resistance, and landing the second on the same target stacks both effects for a stronger trade.
Danger Zone Trade
IntermediárioQuando Trading hard with empowered abilities while already at 50+ Heat (Danger Zone)
- Engage
- Slow
- Empowered
- AutomáticoWeave basic attacks
Dica Basic abilities gain Danger Zone bonuses only at 50 or more Heat, so prepare Heat with one or two casts before trading. Use W's movement speed to enter Q range, land E for its 1.5-second slow and magic resistance shred, then activate Q. E is not a root, so keep turning the flamethrower with the target and account for the 4-second self-silence at 150 Heat.
Equalizer All-In
AvançadoQuando Committing to a kill by zoning the target with the ultimate trail
- First cast
- Second cast
- Trail
- Finisher
- AutomáticoWeave basic attacks
Dica Landing both E charges strengthens the slow and magic resistance reduction. Neither hit roots, so draw R's burning trail along the escape route to keep the target inside its slow. Track them with Q and weave basic attacks, making sure to set both the start and end points of R across the intended path.
Harpoon Kite Disengage
IntermediárioQuando Escaping a chase safely with a shield and slow while punishing the pursuer
- Shield
- Slow
- Counter
Dica W's movement speed and E's slow create separation. Q has a short cone, so turning to use it is worthwhile only when the pursuer remains close; otherwise continuing to move is safer.