
Rammus
the Armordillo
- HP
- 690(+112)
- HP Regen(5s)
- 9(+0.81)
- MP
- 345(+41)
- MP Regen(5s)
- 12(+0.9)
- Damage
- 54(+3.6)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 49(+4.7)
- Magic Resistance
- 38(+1.2)
- Attack Range
- 175
- Movement Speed
- 335
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 52.9% | 2.7% | 1.3% |
| Diamond | 54.8% | 3.9% | 3.3% |
| Master | 54.9% | 4.0% | 3.8% |
| Grandmaster | 56.0% | 4.7% | 4.2% |
| Challenger | 55.3% | 3.7% | 3.4% |
Counters · Jungle
Strong against
Master YiDiamond overall WR49.9%An autoattack-reliant carry, so Defensive Ball Curl (W)'s reflect damage lands constantly, and Frenzying Taunt (E) interrupts his relentless combo during Highlander (R), neutralizing Alpha Strike (Q) damage.
TryndamereDiamond overall WR52.5%He depends on crit autoattacks, but Defensive Ball Curl (W) reflects that crit damage right back, and once caught by Frenzying Taunt (E) he can't land Spinning Slash (E) damage.
TwitchDiamond overall WR-An autoattack-based ranged DPS vulnerable to Defensive Ball Curl (W)'s reflect, and Powerball (Q) closes the gap in an instant to lock him down with Frenzying Taunt (E).
Xin ZhaoDiamond overall WR50.6%He leans on the Three Talon Strike (Q) three-hit combo, so Defensive Ball Curl (W) reflects the damage, while high armor absorbs his spear hits and Frenzying Taunt (E) shuts down the Audacious Charge (E) dash.
NocturneDiamond overall WR50.9%An autoattack-enhanced carry, so Defensive Ball Curl (W)'s reflect bites hard, and Frenzying Taunt (E) breaks his Paranoia (R) dive combo, forcing damage loss.
Weak against
Dr. MundoDiamond overall WR50.5%Instead of autoattacks he uses magic/true damage and the max-health-scaling Infected Bonesaw (Q) to ignore armor, and Maximum Dosage (R)'s per-second regen outlasts Defensive Ball Curl (W)'s reflect.
GwenDiamond overall WR55.0%A Thousand Cuts (P)'s max-health magic damage is effective against Rammus's high armor. Hallowed Mist (W) does not stop Defensive Ball Curl (W)'s reflected damage, so Gwen should mix Snip Snip! (Q) and Needlework (R)'s magic damage into the fight instead of relying only on basic attacks.
MordekaiserDiamond overall WR-All his damage is magic so armor is meaningless, and Realm of Death (R) isolates him 1v1 to melt Rammus with sustained damage free of reflect.
FiddlesticksDiamond overall WR50.9%Terrify (Q) disables Frenzying Taunt (E) and Powerball (Q), while sustained magic damage and Bountiful Harvest (W)'s drain ignore armor, making Defensive Ball Curl (W)'s reflect useless.
DianaDiamond overall WR52.0%Magic burst and the Pale Cascade (W) shield bypass Rammus's armor, and with little autoattack damage to reflect, the Defensive Ball Curl (W) counter doesn't work.